I think she's finished, On to the next one!
Twan van Dooren's Artblog
Thursday, February 28, 2013
Space Warrior.
I am also busy working on this paint of a female space warrior. She is almost done, but I'll just post her, just to have something out, and maybe receive some feedback. So fire away, guys!
I think she's finished, On to the next one!
I think she's finished, On to the next one!
Monday, February 25, 2013
Sketch.
Slowly gaining my drawing skills back, I am currently plotting big things. I made this sketch during some stolen hours, but, not knowing exactly what to put where, I already started to smudge some of the drawing. I also have to add more awesome to the hovering rocks, such as more buildings and waterfalls and the like. This one is still work in progress, but I will post it anyway.
Wednesday, February 13, 2013
Project Aspen: Level building block concepts.
Another project Aspen post. We are trying to create a factory level, and to make our job easier, we are trying to build it from a fixed set of building blocks. These are the first ideas. These are only the level parts the character can walk on, the background is a different matter altogether.
Sunday, February 3, 2013
Dutch Assassin Revisited.
A while ago, someone posted concept art of a Chinese Assassin on DeviantArt. It made me see what was wrong with mine. I picked my Dutch Assassin and started painting over it. I wanted to try some different brushes and try to improve the assassin's design. Always a nitpicker, I might revisit later again.
Sunday, December 9, 2012
Project Aspen: Main protagonist.
After we finished the factory moodpaint, we started to experiment with different shapes for our little robot that is going to fight the evil at the end of the game (sorry, no spoilers!). We decided to start from our main character and build the world around it. We decided to go for a robot, because it can be modified and upgraded, a big feature of our game. For pitching, I created a concept for the robot in World 7, where it is getting quite buff. Its final version will be somewhat more disheveled, but just to make it easy for my partner-in-crime, who is going to model the character, I created the robot to be a bit more 'clean'.
I started thumbing, and from all these, we choose the most visually striking, and went on from there.
The final versions are like this:
I started thumbing, and from all these, we choose the most visually striking, and went on from there.
The final versions are like this:
Project Aspen: Factory.
A friend of mine and me decided a while ago to start our own company. DOME (Dawn of Man Entertainment) will focus on entertainment games and high quality Apps and applied games.
Our pet project goes by the code name of Aspen.
Hereby I present one of the first concepts I did for The Factory, in which the story will take place. It was one of the first tries we did, so this look is just an exploratory one. More will follow on this game as we go, we are setting up as we speak, so I will keep you posted!
Our pet project goes by the code name of Aspen.
Hereby I present one of the first concepts I did for The Factory, in which the story will take place. It was one of the first tries we did, so this look is just an exploratory one. More will follow on this game as we go, we are setting up as we speak, so I will keep you posted!
Boredom Sketch...
After working in a job I detested just to get some money back into my coffers, I'm back to working on my skills full-time. I did not piss all my time away, though, during boring parts I had some time to doodle an environment for a fantasy world that I want to create some concepts for. I was somewhat constrained by the paper, I wanted to have a more broad field of view. The first sketch turned out ok, so I'll post it here.
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